US publisher Blizzard pushes ahead with suspension of games in China after NetEase rejects 6-month extension of partnership

NetEase issued a statement on its official WeChat account late Tuesday, saying it rejected the offer because it was “unfair” that Blizzard was negotiating with other companies for a three-year term at the same time. NetEase said Blizzard’s actions were “outrageous, inappropriate and not in line with business logic”.

It also denied a Chinese media report on Tuesday that said the end of the 14-year partnership was due to NetEase’s intention to seize control of the intellectual property of Blizzard titles.

Despite its latest setback, Blizzard said in its Weibo post on Tuesday that it “will not give up” and will work hard to find a new partner that “shares the same beliefs” on how to best serve its users in mainland China, the world’s biggest market for video games.

Blizzard’s hopes of landing another licensing agreement with a different Chinese partner reflects the continued importance of the vast mainland market to the global video gaming industry.

“We believe that Blizzard will announce an agreement with a new partner after January to relaunch its games in the country, but we don’t expect the titles to go live in 2023 due to the stringent regulatory process,” Niko Partners, a market research and consulting firm covering Asia’s video gaming market, said in a report published earlier this month.

China’s video gaming market recorded total revenue of 269.5 billion yuan (US$40.1 billion) last year, down 10.3 per cent from 2021, with the total number of gamers slipping 0.33 per cent to 664 million, according to a report from the Gaming Publishing Committee of the China Audio-Video and Digital Publishing Association, the country’s semi-official gaming industry trade group.

Still, Blizzard’s statement on the failed negotiations with NetEase was received poorly by tens of thousands of its mainland users, who complained about the situation on Chinese social media. It became the top trending topic on Weibo.

“The [Shanghai] team has been disbanded, and you waited two weeks before negotiating with them to postpone [the suspension of services]?” a post by Weibo user “Ziranjuan” asked Blizzard. “If you really are concerned about local players, why didn’t you do that earlier?”

Another Weibo user, with the handle “Naxiaodu”, posted a more emotional message to Blizzard. “Since you fired the first salvo to end the partnership, this made me want to never play any Blizzard game again. Shame on you!”

To help assuage fears about lost game data when its local services are suspended, Blizzard said in its Weibo post that a new function will be launched this Wednesday for World of Warcraft players on the mainland to store such data on their own devices.

That followed a request made last month by John Hight, the general manager of the World of Warcraft franchise, for mainland-based players to download their relevant data – “game characters, props and progress” – onto their own devices before the game’s operations are suspended on January 23.

NetEase already has its own data storage service for gamers. In November, the company said that all account data for Blizzard games originating from mainland China would be “sealed”. It promised to “properly handle game data in accordance with the requirements of laws and regulations”.

South China Morning Post

Related posts

Leave a Comment